##### pygame documentation

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One example is pg_RGBAFromObj where the implementation is defined in base.c, and also exported in base.c (and _pygame.h).

base.c has this exposing the pg_RGBAFromObj function to the c_api structure:

> c_api[12] = pg_RGBAFromObj;

Then in src_c/include/_pygame.h there is an

> #define pg_RGBAFromObj.

Also in _pygame.h, it needs to define the number of slots the base module uses. This is PYGAMEAPI_BASE_NUMSLOTS. So if you were adding another function, you need to increment this PYGAMEAPI_BASE_NUMSLOTS number.

Then to use the pg_RGBAFromObj in other files,

1. include the "pygame.h" file,

2. they have to make sure base is imported with:

   > import_pygame_base();

Examples that use pg_RGBAFromObj are: _freetype.c, color.c, gfxdraw.c, and surface.c.

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